Is Virtual Reality the Next Step to Improving Our Classrooms?
Is virtual reality the next step to improving our classrooms?
Is virtual reality the next step to improving our classrooms?
Inside the Trolley Problem–a VR-based research study that immerses participants in one of moral philosophy’s most famous hypothetical scenarios–I stood in a control room, surrounded by a dark, dismal industrial landscape. Between that and the robotic computer commands, flashing emergency lights, and alarming signals that a train was coming, I found myself a little tense (even with the volume set so low I could barely hear anything over the ambient noise of Studio X).
20 years ago from today, Oxford Philosopher Nick Bostrum first proposed the argument that “we are almost certainly living in a computer simulation”(Bostrum, 1), introducing several topics of intellectual debates, many of which are still ongoing to this day. From technicians in the natural sciences to philosophers and ethicists, multidisciplinary perspectives from esteemed intellectuals can be seen from just a few clicks away from your search bar, thanks to the universalized distribution of the internet.
The robot winks at me, holding out its hand invitingly. After I wipe the sweat off of my hand, I reach for it. The music starts. The robot is counting down. 3, 2,…
With my left hand, I swiftly take out the cassette, and I can see the tables and seats of Studio X again. I stand there dazed, asking myself, “Was I really about to dance with a computer-generated image of a robot?”
In my personal experience, I tend to struggle a lot in my quest to get to the point where I feel completely used to interacting with the people I love through a screen. I can assure you, it would only take a couple of seconds of talking with my friends and family about me to realize that I am a total disaster with my phone. I have this really bad reputation for answering texts a week later (if they’re lucky). In short, I guess we could say that my mind subconsciously seems to have some kind of rejection towards adapting to these technological means of communication.
VR, or virtual reality, is often conducted through the wearing of sensor headsets and hand-held controllers. They form immersive 3D images and experiences that bring users to another world.
Virtual reality is still a new resource. It has limitless potential that we haven’t even scratched the surface of. People can be exposed to experiences that they never would have had in their ordinary lives. It will have the ability to change people’s perspectives on issues, explore new worlds, and learn more about our world. The range of possibilities will cause people to question both the physical and virtual world. Virtual Reality has the ability for us to discover things about ourselves that otherwise we wouldn’t have.
Over the past several decades, there has been an exponential growth in technology that humans use to make their lives easier and more efficient. One of the newest and most interesting technological developments in recent time has been virtual reality technology. While many probably see this as just a new way to play video games and explore virtual worlds, many believe that the virtual world can be the home of future workplaces and schools.
Each semester, Writing 105: Uncertainty taught by Professor Kate Phillips begins by collaborating with Studio X. Students are invited to explore uncertainty through an Op-Ed style blog post that examines how extended reality (XR) technologies impact our communication, senses, and understanding of our world around us.
While the concept of virtual reality (VR) is not new, VR in practice has only become ubiquitous in recent years. Due to an increase in media exposure, new technology developments, and an explosion of use cases, VR is swiftly becoming an in-demand medium for a wide variety of users. This article will give you a look into the past, the present, and the future of VR, using the novels Ready Player One and Ready Player Two by Ernest Cline as a framework.